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The Ichibi, One-Tail

The Last! :: Manual :: Rp Info :: Bijuu

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The Ichibi, One-Tail

Post by Admin on Mon Oct 16, 2017 4:40 pm

Dormant State This is the symbiotic relationship between the Jinchuuriki and the Bijuu in its most simple form. In many cases, users may go on not even knowing what power they possess inside of themselves. Still, this user boasts and augmented chakra supply. While the Bijuu's chakra rests deep inside, the actual understanding and ability to use it is limited here.
Chakra supply is increased to x2 that of a normal shinobi.

Perfect Host After reaching the rank of Jounin, the Jinchuuriki is capable of utilizing the Ichibi to disrupt their chakra flow in order to end the effects of Genjutsu, regardless of rank. The Jinchuuriki is also capable of faintly feeling the presence of other chakra signature within a fifty meter radius; this allows the user to recognize when they are, or are not, alone. This does not allow them to “track” the signature, however; they’re simply aware that it’s there, and have a rough idea of where it’s coming from.

The most prominent feature of being the Ichibi’s Jinchuuriki is the absolute defense it offers. Forged from the Ichibi’s will, this moderate-sized clot of sand reacts to any and all form of danger, immediately shielding the Jinchuuriki. Being a creation of the Bijuu, rather than the user, this shield actives against attacks even the user cannot see (whether it be because of speed, or simply the attack being invisible). This defense is not impenetrable, however. Though quick, it can be bypassed by speeds exceeding x4 that of your average shinobi; furthermore, high-impact and incredibly powerful techniques are able to overpower the sand and strike the user.


Form 1 This transformation centers around the Jinchuuriki surrounding themselves with a fiery orange coat of chakra. This occurs when the Jinchuuriki begins to tap into a direct supply of volatile chakra that the Bijuu provides its user; it is incredibly dangerous in the sense that this chakra is as alluring as it is addicting, which can lead to the Bijuu overwhelming the user. This form grants the user increased feats of speed and strength (x3 that of your average shinobi). Entering this state also gives the user access to powerful wind bombs, which the user can fire accurately up to thirty meters, and detonate upon contact in a five meters explosion.

Without proper training, form one lasts for a total of three turns and is the equivalent of using two High-cost jutsu. At the end of three turns, the Jinchuuriki has no choice but to progress into form two, as he or she loses control.

Perfect Host After attaining the rank of Jounin, form one lasts a total of three turns and is the equivalent of using two High-cost jutsu. However, at the end of three turns, the Jinchuuriki may choose to end the transformation, extend it an additional three turns, or progress into form two. Extending or transforming further equates to the usage of a Massive-cost jutsu, and after doing so, the Jinchuuriki can no longer utilize the Bijuu for the remainder of combat.


Form 2 Considered a full transformation, form two occurs when the Jinchuuriki takes on the the more animalistic characteristics of their bijuu. This state increases the Jinchuuriki's size, as well as engulfing them in the Ichibi’s volatile energy, adding a layer of very protective chakra around their body to shield them from some of the most capable of physical attacks. Boasting even more strength and speed than the previous incarnation, only the most capable of shinobi are able of sustaining this form. Those lacking the proper training (less than Jounin rank) will attack mindlessly, regardless of who is caught in the crossfire.

In this for, the user gains access to the tailed-beast ball. Furthermore, the user gains access to even more powerful wind bombs. While the range is not increased, the explosive radius of the chakra-forged wind constructs has increased to ten meters. Using the tailed-beast ball equates to a Massive-cost jutsu, while the wind bombs equate to two High-cost jutsu
Lacking adequate training, Form 2 lasts a total of two turns and is comparable to using the 4th gate in terms of speed and strength. Upon entering Form 2, the Jinchuuriki cannot shut it off as their own chakra is overwhelmed by the one-tail. As the chakra floods the user's body, additional tails will form; at one tail, the Bijuu's chakra completely overwhelms the user and the Jinchuuriki is rendered unconscious. In this form the Jinchuuriki is limited to simple fuuton, and saton manipulation (not jutsu, but active manipulation of existing wind & the creation of sand expelled from their gut [generated in relatively small clumps that can cause be used to created appendages roughly ten feet long, two feet wind]), manipulating the coat of chakra, and the Tailed Beast Ball\Wind Bomb.

Perfect Host Upon reaching the rank of Jounin, the Jinchuuriki enters a state of complete balance between their own chakra and the chakra of the Ichibi’s. The user can freely tap into the abilities and strengths offered by Form 2 without the hostile penalties associated with prior use of the Ichibi's invasive chakra. In this state, the tailed beast ball can still be utilized.

As a perfect host, Form 2 lasts a maximum of two turns and is comparable to using the 5th gate. Form 2 no longer puts the Jinchuuriki into a comatose state, but it does consume a large amount of chakra; similar to the usage of a Massive cost jutsu.


One-Tail Form The final and most powerful transformation that the Jinchuuriki may undergo. This occurs when the individual is able to tap into the full and natural form of the Ichibi by reaching an unparalleled state of symbiosis with the beast. Instead of tapping into the smaller version of the beast's figure, the individual can opt to use a two turn duration to take on the full scale and appearance of the Ichibi's natural form. The Jinchuuriki gains substantial speed, well beyond most summons (considering it's size). It also gains a much larger and far more destructive version of the Tailed beast Ball (x3 High cost). This form costs 2 x Massive to form.[/i][/list]

It should be noted that the maximum amount of turns these forms can be used is six (if only perfect host form one is used) or 5 (if form two, form two perfect host, or Bijuu form is used).

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