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The Sanbi, Three-Tails

The Last! :: Manual :: Rp Info :: Bijuu

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The Sanbi, Three-Tails

Post by Admin on Mon Oct 16, 2017 5:49 pm

Dormant State: This is the symbiotic relationship between the Jinchuuriki and their Bijuu and its simplist form. In many cases, users may go on not even knowing the power they possess inside of themselves. Despite this, the user's chakra supply is increased by an immense amount. However, even though the Bijuu's chakra rests deep inside their vessel, the actual understanding and ability to use it is limited in this form.

Chakra supply is increased to x3 that of a normal shinobi.

Perfect Host: After reaching the rank of Jounin, the Jinchuuriki is capable of utilizing the Sanbi to disrupt his\her chakra flow in order to end the affects of Genjutsu, regardless of rank. The Jinchuuriki is now also able to detect chakra within a thirty meter radius, and also feel negative intent from someone who is going to attack them, giving them the jump on anyone who is planning to attack. Furthermore, the user is capable of using a Mid-cost of chakra per turn to steadily and freely manipulate water already present on the battlefield (though he or she cannot create or expand the water). Furthermore, as a Perfect Host, the Jinchuuriki can now stay submerged in water indefinitely (this only works in water), and hold their breath (say, underground) for far longer periods than your average shinobi.


Form 1: This transformation centers around the Jinchuuriki surrounding themselves with a fiery orange coat of chakra. This occurs when the Jinchuuriki begins to tap into a direct supply of volatile chakra that the Bijuu provides its user; it is incredibly dangerous in the sense that this chakra is as alluring as it is addicting, which can lead to the Bijuu overwhelming the user. This form grants the user increased feats of endurance (this form moderately dampens techniques that would otherwise be fatal into much more sustainable damage) and strength (comparable to the 3rd gate in respect to strength only). Entering this state also gives the Jinchuuriki access to the Sanbi's free-form water control, awarding him\her mastery over water itself, as well as further enhancing his or her chakra reserves.

Without proper training, Form 1 lasts for a total of three turns and is the equivalent of using two High-cost jutsus. At the end of three turns, the Jinchuuriki has no choice but to progress into Form 2, as he or she loses control.

Perfect Host: After attaining the rank of Jounin, Form 1 lasts a total of three turns and is the equivalent of using two High-cost jutsus. However, at the end of three turns, the Jinchuuriki may choose to end the transformation, extend it an additional three turns, or progress into form two. Extending or transforming further equates to the usage of a Massive-cost jutsu, and after doing so, the Jinchuuriki can no longer utilize the Bijuu for the remainder of combat.


Form 2: Considered a full transformation, Form 2 occurs when the Jinchuuriki takes on the more animalistic characteristics of their Bijuu. This state increases the Jinchuuriki's size, as well as engulfing him or her in the thick, protective layer of the Sanbi's chakra which is capable of shielding him or her from even the most powerful of physical attacks. This form boasts added strength, and often renders any logical judgement useless.

In this form, the Jinchuuriki gains access to the Tailed Beast Ball. The tailed beast ball is a condensed sphere of the Sanbi's suiton energy. This can be formed at the cost of x3 High, yielding truly devastating results for any and all caught in its path.
Untrained shinobi are capable of sustaining this form for a total of two turns, and is comparable to using the 4th gate (in respect to strength only). Upon entering Form 2, the Jinchuuriki cannot shut it off as his or her own chakra is overwhelmed by the three-tails. As the chakra floods the user's body, additional tails will form; at three tails, the Bijuu's chakra completely consumes the user and the Jinchuuriki is rendered unconscious. In this form, the Jinchuuriki is limited to simple suiton manipulation (not jutsu, but active manipulation of existing water and the creation of water expelled from their gut), manipulating the coat of chakra, and the Tailed Beast Ball.

Perfect Host: The Jinchuuriki enters a state of complete balance between their own chakra and the chakra of the Sanbi, allowing them to draw more readily upon the Sanbi's suiton-based capabilities. In addition to the Tailed Beast Ball, the Jinchuuriki can fire highly pressured streams\bolts of suiton which are capable of cutting and punching through concrete up to eight feet thick. The user can freely tap into the abilities and strengths offered by form two without the hostile penalties associated with prior use of the Sanbi's invasive chakra. In this state, the tailed beast ball can be utilized. They may also use any variety of jutsu that they possess.

As a perfect host, Form 2 lasts a total of two turns and as is still comparable to using the 4th gate in terms of strength. Form two no longer renders the Jinchuuriki unconscious, but consumes a Massive cost. After utilizing this form (assuming it was not entered after three turns of form one), the Jinchuuriki can revert back to form one or his or her normal form. Furthermore, the Jinchuuriki may create extensions of the Sanbi's chakra freely for combat (for example, tails or limbs).


Three-Tails Form: The final and most powerful transformation that the Jinchuuriki may undergo. This occurs when the individual is able to tap into the full and natural form of the Sanbi by reaching an unparalleled state of symbiosis with the beast. Instead of tapping into the traditional Form 2, the individual can opt to use a two turn duration to take on the full scale and appearance of the Sanbi's natural form. The Jinchuuriki gains substantial strength, well beyond most massive summons and other Bijuu. Its speed, however, is arguably slower than most (unless using its rolling method attack). It also gains a much larger and far more destructive version of the Tailed Beast Ball (x3 High cost). This form costs x2 Massive to form.

It should be noted that the maximum amount of turns these forms can be used is six (if only perfect host form one is used) or 5 (if form two, form two perfect host, or Bijuu form is used).

Re: The Sanbi, Three-Tails

Post by Admin on Mon Oct 16, 2017 5:50 pm

Clarification
This post is to clarify some things about the previous post concerning the forms and their differences.

1. The major difference between non-perfect host and perfect host is that the perfect host Jinchuuriki does not lose consciousness during or after transformations, and that they have a choice in furthering the transformation or ceasing it. The perfect host is in full control of both their mind and body, and the Bijuu inside of them, as well.

2. Transformation duration stack; they are not linear. This means that if a non-perfect host spends three turns in form one, and then transgresses to form two for two turns, they have reached their five turn limit and thus lose access to their Bijuu for the remaining duration of combat (being as they'll be unconscious after that, it doesn't matter).

With that said, as it was noted in the aforementioned post, the total amount of turns these forms may be used is six (only achievable via perfect host form one).

3. There is a significant difference in the appearances of the forms.

3.1 For both a non-perfect host and perfect host, "form one" is the traditional "Bijuu Cloak" that we've seen Naruto and Killer Bee use on multiple occasions.

3.2 For both the non-perfect host and perfect host, form two is the more animalistic form we've seen Naruto take on when the Kyuubi has assumed control over his body (see image). For those untrained in controlling the beasts inside of them, this form renders all rational thought useless.

3.3 No, there are no "tail-progression" forms. That is flare you, the player, can decide to add or not. If you want to write out your cloak gaining its tails the more you use it, feel free (you're also allowed to downplay the power you may have in order to better facilitate your story).

4. The protective layer of chakra coating the Jinchuuriki's body during their varying forms alternates with each Bijuu, scaling with their power. The Sanbi's 'armor' is arguably the strongest, capable of withstanding absolutely fatal attacks without much hindrance to its Jinchuuriki (for reference, a user wearing their bijuu cloak would be able to survive a direct hit from Kirin and continue on relatively unphased), while making them all but impervious to standard physical assaults (slashes, stabs, blunt force).

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