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Core System Part II. Mages and Magic

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Core System Part II. Mages and Magic

Post by Admin on Sun Jan 15, 2017 11:30 am

Those who have expand from the way of Nishu had picked up a new skill, this skill is know as magic. Similar to Justus , channeling ones our body energy would allow a ninja to perform magic. Magic is broken down into specific types such as Caster, Holder, Celestial Magic, and Lost Magic. Magic is passed down by person to person. Some rumors that beings that could surpass even bijuu know as dragons taught magic to humans in a distance land.


Magic can be used to increase the power of attributes, can form destructive force, even change how one look, and much more. Basically the mages are using the same idea of the Fairy Tail Anime. Our system is design to keep a fairness, and respect to both anime. Magic can be used by a shinobi who has require mage license. Although magic can also be taught to some one.   


Spell vs Endurance is caulated by adding the skill of the spell being used and any other factor. Th caculate the endurance and if a justu is used. Then dieiced the fiffernce between the two.

Example a sword being used to strike with a spell as well. You add the level in ex:holder or Reequip 30% to the percetege of Strenght 30% and you get 60% to face angst the endruance. Eduance can also be add with jutsu, equpiment, and other factors.

E Rank spells are basically low level and all mages knows them. With a zero cost E ranks are the basics. E rank spls dose not give any boost towards anything.

D Rank jutsu are the primary spell of a D class mage can learn on their own.

D-Class Mages can learn D rank spell on their own via word count. A D rank spell cost a D Class Mage is 25 points of their energy.
C-Class pay a cost of 15 points amount of energy.
B-Class Pay a cost of 5 points amount of energy.
A-Class can use D rank spells at no cost.

D spells just are the second weakest types of spells used. They are basic and do little damage but can have the poteinal to kill like must jutsu. .

C Rank Jutsu can be learned from an C Class Mage on their own.

D class pay a cost of 45 pointsof their energy, as they are not quite ready for spells.
c class pay a cost of 25 points
B-Class pay a cost of 15 points
A Class can use C rank spell at the cost of 5 points
S Class can use C rank spells for free.

C Rank spells as much more powerful that D rank, although there are many more spells on another level.

B Rank spells can learn by a B Class Mage on their own.

D Class pays 65 points cost of energy when they use this rank
C Class pay a cost of 35 Points
B Class pay a cost of  25 points
A Class pays a cost of 15 points
S Class pays a cost of 10 points

B rank spell could kill in different possbilites. This the standard level of an Art there is still higher level but B rank Spells should never be under esimated.

A Rank spells can be bought by A Class Mages. A Guild Master would have to give permission to a B Class Mage to learn an A rank spell on their own.

An A rank spell would a D Class 75 points of their energy.
An Class  45 points of their energy
A B Class 35 points of their energy
A Class 25 points of energy cost
S Class 15 points of energy

A rank are strong spells only passed into hands that are able to use them. A rank spells surpass B rank jutsu on a power scale. A rank spells often kill.

S Rank Spells can only be learn by a Guild Master on their own.

A D rank  total energy cost of 85 points
Class pays 65 points
B Class pays 45 points
A Class pays 35 points
S Class pays 25 points

S rank Spell will kill. This high the top chain of Spell. Only master know these types of Spell.

Substain Cost of Spell
D rank cost 5% per post
C Rank is 10% per post
B rank is 15% pe rpost
A rank is 20% per post
S rank is 25% per post.

How to Learn Spells: There are mean differnt ways of learning Spellsthe primary way is to learn a jutsu from a Sensei or another Mage. Another way is for one to learn a jutsu from a school all on their own depending on their village ranking. Lasty is you would have to steal with with a bloodline or ability.


Last edited by Admin on Sun Jan 15, 2017 1:58 pm; edited 4 times in total

Re: Core System Part II. Mages and Magic

Post by Admin on Sun Jan 15, 2017 11:32 am

Caster
Tier I
0%-10% You have no chance of being a mage
11%-20% You are no more than a E class Caster
21%-30% your casting speed increase by 5%
31-40% Chakra pool increase at 5% during training
41%-50% Spell Casting is 5% faster
51%-60% Your spell cost is reduced by 5% of their cost.
61%-70% Spell Casting is now 10% faster
71%-80 your spell casting is reduce by 10%
81-90%  Casting speed is increase by 15% faster
91-100% your chakra pool grows by 15%

Illusion
Tier I.
0%-10% You will stand there and look stupid with zero chance to cast an illusion
11%-20% As a D Class you are normal.
21%-30% Spell casting is faster  by 5% through your training
31%-40% Illusions spells cost is 5% reduced
41%-50% Casting speed is 15% faster
51%-60% Illusion spells cost 15% lower
61%-70% Illusion are crafted 20% faster
71%-80% Spell casting speed is 25% faster
81%-90% Spell casting speed is 30% faster



Breaking illusion

While battling with using illusion the differnce between the two shinobi's experince will deterimine the lenght of time it will take one to figure out they have been placed in a illusion or to break the illusion.  When facing Illusion magic the same rule applies. 1% differance is at least a 1 second till the illusions can be broken. If the target is higher in illusion they are able to dispel the illusion in seconds. Kai maybe used with a reasonble explination of how the illusion was figured out and broken with having to compare percentges. Other ways to break illusion is for the caster to release it, someone to pour chakra into your body, and by pain bing in affilicted

Holder
Tier I.
0%-10% You have no skill in this magic
11%-20% your holder magic is at a basic level
31%-40% weaponry cost 5% less of chakra.
41%-50% Your coordation has increased by 5%
51%-60% throwing speed has increased by 5%
61%-70% Coordation has increased by 10%
71%-80% Weaponry cost 10% less
81-90% coordation increases by 15%
91%-100% throwing movement speed increases by 15%

Requip
Tier I.
0-10% You can't even equip a single foot wear
10-20% You can make basic equipment
21%-30%equip speed increase by 10%
31-40% Equip speed increase by 15%
41-50% adds a 5% increase in spell power
51%-60% adds a 10% increase of the power of a spell.
61%-70% Equip Speed increase by 20%
71%-80% Equip Speed increase by 25%
81-90% adds a 15% power in your spells
91-100% 20% power increase in your spells


Lost
Tier I.
0%-10% Casting Lost magic is 5% faster
11%-20% You can gain 5% power increase to a spell
21%-30% you can cast a spell 10% faster
31-40% you can gain a 15% power increase to a spell
41%-50% you can cast a spell 20% faster
51%-60% You can gain a 25% power increase to a spell
61%-70% You can gain a 30% power increase to a spell
71%-80% you can cast a spell 35% faster
81%-90% you can gain a 40% power increase to a spell

Take Over
Tier I.
0%-10% You have no understanding of Take Over Magic
11%-20% You can gain 5% power increase to a Spell
21%-30% you can gain a 10% power increase to a Spell
31-40% you can gain a 15% power increase to a Spell
41%-50% you can gain 20% power increase to a Spell
51%-60% You can gain a 25% power increase to a Spell
61%-70% You can gain a 30% power increase to a Spell
71%-80% you can gain a 35% power increase to a Spell
81%-90% you can gain a 40% power increase to a Spell
91%-100% you can gain a 45% power increase to a Spell.

Celestial
0%-10% You have no understanding of Celestial Magic
11%-20% You now of the basics of Celestial Magic
31%-40% Summons cost 5% less of chakra.
41%-50% Your Spirit's coordation has increased by 5%
51%-60% Your Spirit(s) speed has increased by 5%
61%-70% Summoning has increased by 10% in speed
71%-80% Summoning cost 10% less
81-90% Your Spirit's coordation increases by 15%
91%-100% Your Celestial Spirit movement speed increases by 15%

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